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Showing posts from October, 2021

Design talks #1: Doors in Apex Legends

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Hi, I have decided to start my weird ramblings by talking about small facets of game design that I think are neat in various games. I had bigger projects in mind like talking about Fallout 1's abysmal RPG systems or Fallout 3's atmosphere and world design but I have quickly come to realize that I literally don't have the time for that now. So I am starting with something small. I want to talk about something very mundane today. I want to talk about doors. Specifically, the doors in Apex Legends.  The doors in apex are unlike anything I have ever seen in videogames and it's always been strange to me how few people realize the brilliance of it's gameplay design. Let me explain. Doors in this game act as physical objects- destructible and openable both ways. Every D.O.O.R as shown in the image has 60 hitpoints. For reference- melee attacks in apex do 30 damage. Why is any of this relevant? Because a door is essentially in this game, a free healing mechanism. When you s...