Design talks #1: Doors in Apex Legends
Hi, I have decided to start my weird ramblings by talking about small facets of game design that I think are neat in various games. I had bigger projects in mind like talking about Fallout 1's abysmal RPG systems or Fallout 3's atmosphere and world design but I have quickly come to realize that I literally don't have the time for that now. So I am starting with something small.
I want to talk about something very mundane today. I want to talk about doors. Specifically, the doors in Apex Legends.
The doors in apex are unlike anything I have ever seen in videogames and it's always been strange to me how few people realize the brilliance of it's gameplay design. Let me explain. Doors in this game act as physical objects- destructible and openable both ways. Every D.O.O.R as shown in the image has 60 hitpoints. For reference- melee attacks in apex do 30 damage. Why is any of this relevant? Because a door is essentially in this game, a free healing mechanism. When you sit behind a door and heal, you are technically in the clear. Sounds a bit overpowered? It's not. And that's the beauty of it.
When someone pushes you while you are behind a door, they have tons of option to down you before you heal up. Two kicks to a door, it breaks and leaves you with your pants off. A grenade to the door and it breaks at once and damages you if you are too close to it when it breaks. A thermite charged rampage breaks a door with 3 bullets. A wattson tactical through the door when connected breaks the door. Rampart's ultimate "Shiela" chews through walls. Horizon's ultimate can pull out a door from it's hinges. Grenades can be put around the corners of a door to break it open without damaging you. Of course, if someone on the enemy team flanks you while someone else is holding the door on you, you are basically dead. Doesn't it sound almost like a death sentence now though? It's not. And that's the- okay fine, I won't say it again.
Finally, there is something wildly exhilarating about door plays when they happen. It's an active stalemate that is created dynamically by the players and it's always amazing when the person at a disadvantage comes out on top. It's kinda wild that you and an enemy can sit on opposite sides with your guns out and have a sort of cowboy standoff- each waiting for the other to make a mistake. It's a great example of the game sense and split second decision making that makes apex so engaging.
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